set debug level for log output
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1
main.go
1
main.go
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@ -56,6 +56,7 @@ func main() {
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ctx := context.Background()
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ctx := context.Background()
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err := godotenv.Load()
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err := godotenv.Load()
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ROOM_ID := os.Getenv("MATRIX_ROOM_ID")
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ROOM_ID := os.Getenv("MATRIX_ROOM_ID")
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log.SetLevel(log.DebugLevel)
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if err != nil {
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if err != nil {
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log.Fatal(err)
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log.Fatal(err)
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