set debug level for log output
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							|  | @ -56,6 +56,7 @@ func main() { | |||
| 	ctx := context.Background() | ||||
| 	err := godotenv.Load() | ||||
| 	ROOM_ID := os.Getenv("MATRIX_ROOM_ID") | ||||
| 	log.SetLevel(log.DebugLevel) | ||||
| 
 | ||||
| 	if err != nil { | ||||
| 		log.Fatal(err) | ||||
|  |  | |||
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