mirror of
https://github.com/pixelfed/pixelfed.git
synced 2024-11-22 06:21:27 +00:00
Update CreateAvatar job, add processing constraints and set is_remote attribute
This commit is contained in:
parent
95a1eddcb2
commit
319ced4054
1 changed files with 48 additions and 11 deletions
|
@ -2,19 +2,25 @@
|
||||||
|
|
||||||
namespace App\Jobs\AvatarPipeline;
|
namespace App\Jobs\AvatarPipeline;
|
||||||
|
|
||||||
use App\Avatar;
|
|
||||||
use App\Profile;
|
|
||||||
use Illuminate\Bus\Queueable;
|
use Illuminate\Bus\Queueable;
|
||||||
use Illuminate\Contracts\Queue\ShouldQueue;
|
use Illuminate\Contracts\Queue\ShouldQueue;
|
||||||
|
use Illuminate\Contracts\Queue\ShouldBeUniqueUntilProcessing;
|
||||||
use Illuminate\Foundation\Bus\Dispatchable;
|
use Illuminate\Foundation\Bus\Dispatchable;
|
||||||
use Illuminate\Queue\InteractsWithQueue;
|
use Illuminate\Queue\InteractsWithQueue;
|
||||||
use Illuminate\Queue\SerializesModels;
|
use Illuminate\Queue\SerializesModels;
|
||||||
|
use Illuminate\Queue\Middleware\WithoutOverlapping;
|
||||||
|
use App\Avatar;
|
||||||
|
use App\Profile;
|
||||||
|
|
||||||
class CreateAvatar implements ShouldQueue
|
class CreateAvatar implements ShouldQueue, ShouldBeUniqueUntilProcessing
|
||||||
{
|
{
|
||||||
use Dispatchable, InteractsWithQueue, Queueable, SerializesModels;
|
use Dispatchable, InteractsWithQueue, Queueable, SerializesModels;
|
||||||
|
|
||||||
protected $profile;
|
public $profile;
|
||||||
|
public $tries = 3;
|
||||||
|
public $maxExceptions = 3;
|
||||||
|
public $timeout = 900;
|
||||||
|
public $failOnTimeout = true;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Delete the job if its models no longer exist.
|
* Delete the job if its models no longer exist.
|
||||||
|
@ -22,6 +28,31 @@ class CreateAvatar implements ShouldQueue
|
||||||
* @var bool
|
* @var bool
|
||||||
*/
|
*/
|
||||||
public $deleteWhenMissingModels = true;
|
public $deleteWhenMissingModels = true;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The number of seconds after which the job's unique lock will be released.
|
||||||
|
*
|
||||||
|
* @var int
|
||||||
|
*/
|
||||||
|
public $uniqueFor = 3600;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the unique ID for the job.
|
||||||
|
*/
|
||||||
|
public function uniqueId(): string
|
||||||
|
{
|
||||||
|
return 'avatar:create:' . $this->profile->id;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the middleware the job should pass through.
|
||||||
|
*
|
||||||
|
* @return array<int, object>
|
||||||
|
*/
|
||||||
|
public function middleware(): array
|
||||||
|
{
|
||||||
|
return [(new WithoutOverlapping("avatar-create:{$this->profile->id}"))->shared()->dontRelease()];
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Create a new job instance.
|
* Create a new job instance.
|
||||||
|
@ -30,7 +61,7 @@ class CreateAvatar implements ShouldQueue
|
||||||
*/
|
*/
|
||||||
public function __construct(Profile $profile)
|
public function __construct(Profile $profile)
|
||||||
{
|
{
|
||||||
$this->profile = $profile;
|
$this->profile = $profile->withoutRelations();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -41,12 +72,18 @@ class CreateAvatar implements ShouldQueue
|
||||||
public function handle()
|
public function handle()
|
||||||
{
|
{
|
||||||
$profile = $this->profile;
|
$profile = $this->profile;
|
||||||
|
$isRemote = (bool) $profile->private_key == null;
|
||||||
$path = 'public/avatars/default.jpg';
|
$path = 'public/avatars/default.jpg';
|
||||||
$avatar = new Avatar();
|
Avatar::updateOrCreate(
|
||||||
$avatar->profile_id = $profile->id;
|
[
|
||||||
$avatar->media_path = $path;
|
'profile_id' => $profile->id,
|
||||||
$avatar->change_count = 0;
|
],
|
||||||
$avatar->last_processed_at = \Carbon\Carbon::now();
|
[
|
||||||
$avatar->save();
|
'media_path' => $path,
|
||||||
|
'change_count' => 0,
|
||||||
|
'is_remote' => $isRemote,
|
||||||
|
'last_processed_at' => now()
|
||||||
|
]
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue