#include "platform.hpp" Platform::Platform(float x , float y, float width, float height) :shape(sf::Vector2f(width, height)) { shape.setPosition(x ,y); shape.setFillColor(sf::Color::Blue); } void Platform::draw(sf::RenderWindow& window){ window.draw(shape); } sf::FloatRect Platform::getBounds() const { return shape.getGlobalBounds();}