mirror of
https://github.com/YGGverse/Yoda.git
synced 2026-04-01 00:55:28 +00:00
add request state
This commit is contained in:
parent
3a0deabc14
commit
7bc2d478d0
5 changed files with 72 additions and 23 deletions
|
|
@ -4,8 +4,9 @@ use gtk::{
|
|||
prelude::{ActionExt, ToVariant},
|
||||
};
|
||||
|
||||
/// C-compatible variant type
|
||||
/// C-compatible variant type defaults
|
||||
const DEFAULT_POSITION: i32 = -1;
|
||||
const DEFAULT_REQUEST: String = String::new();
|
||||
const DEFAULT_IS_PINNED: bool = false;
|
||||
const DEFAULT_IS_SELECTED: bool = true;
|
||||
|
||||
|
|
@ -23,7 +24,13 @@ impl Append {
|
|||
gobject: SimpleAction::new_stateful(
|
||||
&uuid_string_random(),
|
||||
None,
|
||||
&(DEFAULT_POSITION, DEFAULT_IS_PINNED, DEFAULT_IS_SELECTED).to_variant(),
|
||||
&(
|
||||
DEFAULT_POSITION,
|
||||
DEFAULT_REQUEST,
|
||||
DEFAULT_IS_PINNED,
|
||||
DEFAULT_IS_SELECTED,
|
||||
)
|
||||
.to_variant(),
|
||||
),
|
||||
}
|
||||
}
|
||||
|
|
@ -34,11 +41,12 @@ impl Append {
|
|||
/// * this action reset previous state for action after activation
|
||||
pub fn activate_default_once(&self) {
|
||||
// Save current state in memory
|
||||
let (position, is_pinned, is_selected) = state(&self.gobject);
|
||||
let (position, request, is_pinned, is_selected) = state(&self.gobject);
|
||||
|
||||
// Set default state
|
||||
self.change_state(
|
||||
Some(DEFAULT_POSITION),
|
||||
Some(DEFAULT_REQUEST),
|
||||
DEFAULT_IS_PINNED,
|
||||
DEFAULT_IS_SELECTED,
|
||||
);
|
||||
|
|
@ -47,7 +55,7 @@ impl Append {
|
|||
self.gobject.activate(None);
|
||||
|
||||
// Return previous state
|
||||
self.change_state(position, is_pinned, is_selected);
|
||||
self.change_state(position, request, is_pinned, is_selected);
|
||||
}
|
||||
|
||||
/// Emit [activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal
|
||||
|
|
@ -55,24 +63,31 @@ impl Append {
|
|||
pub fn activate_stateful_once(
|
||||
&self,
|
||||
position: Option<i32>,
|
||||
request: Option<String>,
|
||||
is_pinned: bool,
|
||||
is_selected: bool,
|
||||
) {
|
||||
// Save current state in memory
|
||||
let (_position, _is_pinned, _is_selected) = state(&self.gobject);
|
||||
let (_position, _request, _is_pinned, _is_selected) = state(&self.gobject);
|
||||
|
||||
// Apply requested state
|
||||
self.change_state(position, is_pinned, is_selected);
|
||||
self.change_state(position, request, is_pinned, is_selected);
|
||||
|
||||
// Activate action
|
||||
self.gobject.activate(None);
|
||||
|
||||
// Return previous state
|
||||
self.change_state(_position, _is_pinned, _is_selected);
|
||||
self.change_state(_position, _request, _is_pinned, _is_selected);
|
||||
}
|
||||
|
||||
/// Emit state change for action
|
||||
pub fn change_state(&self, position: Option<i32>, is_pinned: bool, is_selected: bool) {
|
||||
pub fn change_state(
|
||||
&self,
|
||||
position: Option<i32>,
|
||||
request: Option<String>,
|
||||
is_pinned: bool,
|
||||
is_selected: bool,
|
||||
) {
|
||||
self.gobject.change_state(
|
||||
&(
|
||||
// Convert Option to C-based variant value
|
||||
|
|
@ -81,6 +96,11 @@ impl Append {
|
|||
} else {
|
||||
DEFAULT_POSITION
|
||||
},
|
||||
if let Some(request) = request {
|
||||
request
|
||||
} else {
|
||||
DEFAULT_REQUEST
|
||||
},
|
||||
is_pinned,
|
||||
is_selected,
|
||||
)
|
||||
|
|
@ -93,10 +113,13 @@ impl Append {
|
|||
/// Define callback function for
|
||||
/// [SimpleAction::activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal
|
||||
/// * return `position`, `is_pinned`, `is_selected` state as tuple
|
||||
pub fn connect_activate(&self, callback: impl Fn(Option<i32>, bool, bool) + 'static) {
|
||||
pub fn connect_activate(
|
||||
&self,
|
||||
callback: impl Fn(Option<i32>, Option<String>, bool, bool) + 'static,
|
||||
) {
|
||||
self.gobject.connect_activate(move |this, _| {
|
||||
let (position, is_pinned, is_selected) = state(this);
|
||||
callback(position, is_pinned, is_selected)
|
||||
let (position, request, is_pinned, is_selected) = state(this);
|
||||
callback(position, request, is_pinned, is_selected)
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -114,12 +137,12 @@ impl Append {
|
|||
}
|
||||
|
||||
/// Shared helper to get C-based action state in Optional format
|
||||
pub fn state(this: &SimpleAction) -> (Option<i32>, bool, bool) {
|
||||
let (position, is_pinned, is_selected) = this
|
||||
pub fn state(this: &SimpleAction) -> (Option<i32>, Option<String>, bool, bool) {
|
||||
let (position, request, is_pinned, is_selected) = this
|
||||
.state()
|
||||
.expect("Expected (`position`,`is_pinned`,`is_selected`) state")
|
||||
.get::<(i32, bool, bool)>()
|
||||
.expect("Parameter type does not match (`i32`,`bool`,`bool`) tuple");
|
||||
.expect("Expected (`position`,`request`,`is_pinned`,`is_selected`) state")
|
||||
.get::<(i32, String, bool, bool)>()
|
||||
.expect("Parameter type does not match (`i32`,`String`,`bool`,`bool`) tuple");
|
||||
(
|
||||
// Convert from C-based variant value to Option
|
||||
if position == DEFAULT_POSITION {
|
||||
|
|
@ -127,6 +150,11 @@ pub fn state(this: &SimpleAction) -> (Option<i32>, bool, bool) {
|
|||
} else {
|
||||
Some(position)
|
||||
},
|
||||
if request.is_empty() {
|
||||
None
|
||||
} else {
|
||||
Some(request)
|
||||
},
|
||||
is_pinned,
|
||||
is_selected,
|
||||
)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue