give name to gobject variables

This commit is contained in:
yggverse 2024-12-14 06:50:30 +02:00
parent 702269f1f1
commit a1617b2b1b
35 changed files with 213 additions and 209 deletions

View file

@ -37,7 +37,7 @@ const DEFAULT_IS_LOAD: bool = false;
/// [SimpleAction](https://docs.gtk.org/gio/class.SimpleAction.html) wrapper for `Append` action of `Window` group
pub struct Append {
pub gobject: SimpleAction,
pub simple_action: SimpleAction,
}
impl Append {
@ -46,7 +46,7 @@ impl Append {
/// Create new `Self` with default action state preset
pub fn new() -> Self {
Self {
gobject: SimpleAction::new_stateful(
simple_action: SimpleAction::new_stateful(
&uuid_string_random(),
None,
&(
@ -69,7 +69,7 @@ impl Append {
pub fn activate_default_once(&self) {
// Save current state in memory
let (position, request, is_pinned, is_selected, is_attention, is_load) =
state(&self.gobject);
state(&self.simple_action);
// Set default state
self.change_state(
@ -82,7 +82,7 @@ impl Append {
);
// Activate action
self.gobject.activate(None);
self.simple_action.activate(None);
// Return previous state
self.change_state(
@ -108,7 +108,7 @@ impl Append {
) {
// Save current state in memory
let (_position, _request, _is_pinned, _is_selected, _is_attention, _is_load) =
state(&self.gobject);
state(&self.simple_action);
// Apply requested state
self.change_state(
@ -121,7 +121,7 @@ impl Append {
);
// Activate action
self.gobject.activate(None);
self.simple_action.activate(None);
// Return previous state
self.change_state(
@ -144,7 +144,7 @@ impl Append {
is_attention: bool,
is_load: bool,
) {
self.gobject.change_state(
self.simple_action.change_state(
&(
// Convert Option to C-based variant value
position,
@ -171,7 +171,7 @@ impl Append {
&self,
callback: impl Fn(Position, Option<String>, bool, bool, bool, bool) + 'static,
) {
self.gobject.connect_activate(move |this, _| {
self.simple_action.connect_activate(move |this, _| {
let (position, request, is_pinned, is_selected, is_attention, is_load) = state(this);
callback(
position,