begin request entry refactory

This commit is contained in:
yggverse 2025-01-26 19:58:24 +02:00
parent 5255708be3
commit e7bd5bbdc6
24 changed files with 351 additions and 849 deletions

View file

@ -1,85 +1,12 @@
use gtk::{
gio::SimpleAction,
glib::{uuid_string_random, GString},
prelude::{ActionExt, ToVariant},
};
use gtk::{gio::SimpleAction, glib::uuid_string_random};
/// [SimpleAction](https://docs.gtk.org/gio/class.SimpleAction.html) wrapper for `Escape` action of `Browser` group
pub struct Escape {
pub simple_action: SimpleAction,
pub trait Escape {
fn escape() -> Self;
}
impl Default for Escape {
fn default() -> Self {
Self::new()
}
}
impl Escape {
// Constructors
/// Create new `Self`
pub fn new() -> Self {
Self {
simple_action: SimpleAction::new_stateful(
&uuid_string_random(),
None,
&String::new().to_variant(),
),
}
}
// Actions
/// Emit [activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal
/// * this action reset previous state for action after activation
pub fn activate_stateful_once(&self, tab_item_id: Option<GString>) {
// Save current state in memory
let _tab_item_id = state(&self.simple_action);
// Apply requested state
self.change_state(tab_item_id);
// Activate action
self.simple_action.activate(None);
// Return previous state
self.change_state(_tab_item_id);
}
/// Change action [state](https://docs.gtk.org/gio/method.SimpleAction.set_state.html)
/// * set default state on `None`
pub fn change_state(&self, state: Option<GString>) {
self.simple_action.change_state(
&match state {
Some(value) => value.to_string(),
None => String::new(),
}
.to_variant(),
)
}
// Events
/// Define callback function for
/// [SimpleAction::activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal
pub fn connect_activate(&self, callback: impl Fn(Option<GString>) + 'static) {
self.simple_action
.connect_activate(move |this, _| callback(state(this)));
}
}
/// Shared helper to get C-based action state in Optional format
fn state(this: &SimpleAction) -> Option<GString> {
let state = this
.state()
.expect("State value required")
.get::<String>()
.expect("Parameter type does not match `String`");
if state.is_empty() {
None
} else {
Some(state.into())
impl Escape for SimpleAction {
fn escape() -> Self {
SimpleAction::new(&uuid_string_random(), None)
}
}