mirror of
https://github.com/YGGverse/Yoda.git
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85 lines
2.3 KiB
Rust
85 lines
2.3 KiB
Rust
use gtk::{
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gio::SimpleAction,
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glib::{uuid_string_random, GString},
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prelude::{ActionExt, ToVariant},
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};
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/// [SimpleAction](https://docs.gtk.org/gio/class.SimpleAction.html) wrapper for `Escape` action of `Browser` group
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pub struct Escape {
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pub simple_action: SimpleAction,
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}
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impl Default for Escape {
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fn default() -> Self {
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Self::new()
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}
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}
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impl Escape {
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// Constructors
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/// Create new `Self`
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pub fn new() -> Self {
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Self {
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simple_action: SimpleAction::new_stateful(
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&uuid_string_random(),
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None,
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&String::new().to_variant(),
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),
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}
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}
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// Actions
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/// Emit [activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal
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/// * this action reset previous state for action after activation
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pub fn activate_stateful_once(&self, tab_item_id: Option<GString>) {
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// Save current state in memory
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let _tab_item_id = state(&self.simple_action);
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// Apply requested state
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self.change_state(tab_item_id);
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// Activate action
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self.simple_action.activate(None);
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// Return previous state
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self.change_state(_tab_item_id);
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}
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/// Change action [state](https://docs.gtk.org/gio/method.SimpleAction.set_state.html)
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/// * set default state on `None`
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pub fn change_state(&self, state: Option<GString>) {
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self.simple_action.change_state(
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&match state {
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Some(value) => value.to_string(),
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None => String::new(),
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}
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.to_variant(),
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)
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}
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// Events
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/// Define callback function for
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/// [SimpleAction::activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal
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pub fn connect_activate(&self, callback: impl Fn(Option<GString>) + 'static) {
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self.simple_action
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.connect_activate(move |this, _| callback(state(this)));
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}
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}
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/// Shared helper to get C-based action state in Optional format
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fn state(this: &SimpleAction) -> Option<GString> {
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let state = this
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.state()
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.expect("State value required")
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.get::<String>()
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.expect("Parameter type does not match `String`");
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if state.is_empty() {
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None
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} else {
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Some(state.into())
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}
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}
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