Yoda/src/app/browser/window/action/append.rs
2024-11-28 01:35:48 +02:00

212 lines
5.9 KiB
Rust

use gtk::{
gio::SimpleAction,
glib::{uuid_string_random, Variant},
prelude::{ActionExt, ToVariant},
};
/// Append options
pub enum Position {
After,
End,
Number(i32),
}
// C-compatible Position values
const POSITION_AFTER: i32 = -1;
const POSITION_END: i32 = -2;
// Implement conversion trait
impl ToVariant for Position {
fn to_variant(&self) -> Variant {
match self {
Position::After => &POSITION_AFTER,
Position::End => &POSITION_END,
Position::Number(value) => value,
}
.to_variant()
}
}
// Action state defaults
const DEFAULT_POSITION: Position = Position::End;
const DEFAULT_REQUEST: String = String::new();
const DEFAULT_IS_PINNED: bool = false;
const DEFAULT_IS_SELECTED: bool = true;
const DEFAULT_IS_ATTENTION: bool = false;
const DEFAULT_IS_LOAD: bool = false;
/// [SimpleAction](https://docs.gtk.org/gio/class.SimpleAction.html) wrapper for `Append` action of `Window` group
pub struct Append {
pub gobject: SimpleAction,
}
impl Append {
// Constructors
/// Create new `Self` with default action state preset
pub fn new() -> Self {
Self {
gobject: SimpleAction::new_stateful(
&uuid_string_random(),
None,
&(
DEFAULT_POSITION,
DEFAULT_REQUEST,
DEFAULT_IS_PINNED,
DEFAULT_IS_SELECTED,
DEFAULT_IS_ATTENTION,
DEFAULT_IS_LOAD,
)
.to_variant(),
),
}
}
// Actions
/// Emit [activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal with default state
/// * this action reset previous state for action after activation
pub fn activate_default_once(&self) {
// Save current state in memory
let (position, request, is_pinned, is_selected, is_attention, is_load) =
state(&self.gobject);
// Set default state
self.change_state(
DEFAULT_POSITION,
Some(DEFAULT_REQUEST),
DEFAULT_IS_PINNED,
DEFAULT_IS_SELECTED,
DEFAULT_IS_ATTENTION,
DEFAULT_IS_LOAD,
);
// Activate action
self.gobject.activate(None);
// Return previous state
self.change_state(
position,
request,
is_pinned,
is_selected,
is_attention,
is_load,
);
}
/// Emit [activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal
/// * this action reset previous state for action after activation
pub fn activate_stateful_once(
&self,
position: Position,
request: Option<String>,
is_pinned: bool,
is_selected: bool,
is_attention: bool,
is_load: bool,
) {
// Save current state in memory
let (_position, _request, _is_pinned, _is_selected, _is_attention, _is_load) =
state(&self.gobject);
// Apply requested state
self.change_state(
position,
request,
is_pinned,
is_selected,
is_attention,
is_load,
);
// Activate action
self.gobject.activate(None);
// Return previous state
self.change_state(
_position,
_request,
_is_pinned,
_is_selected,
_is_attention,
_is_load,
);
}
/// Emit state change for action
pub fn change_state(
&self,
position: Position,
request: Option<String>,
is_pinned: bool,
is_selected: bool,
is_attention: bool,
is_load: bool,
) {
self.gobject.change_state(
&(
// Convert Option to C-based variant value
position,
if let Some(request) = request {
request
} else {
DEFAULT_REQUEST
},
is_pinned,
is_selected,
is_attention,
is_load,
)
.to_variant(),
);
}
// Events
/// Define callback function for
/// [SimpleAction::activate](https://docs.gtk.org/gio/signal.SimpleAction.activate.html) signal
/// * return `position`,`request`,`is_pinned`,`is_selected`,`is_attention`,`is_load` state as tuple
pub fn connect_activate(
&self,
callback: impl Fn(Position, Option<String>, bool, bool, bool, bool) + 'static,
) {
self.gobject.connect_activate(move |this, _| {
let (position, request, is_pinned, is_selected, is_attention, is_load) = state(this);
callback(
position,
request,
is_pinned,
is_selected,
is_attention,
is_load,
)
});
}
}
/// Shared helper to get C-based action state in Optional format
pub fn state(this: &SimpleAction) -> (Position, Option<String>, bool, bool, bool, bool) {
let (position, request, is_pinned, is_selected, is_attention, is_load) = this
.state()
.expect("Expected (`position`,`request`,`is_pinned`,`is_selected`,`is_attention`,`is_load`) state")
.get::<(i32, String, bool, bool, bool, bool)>()
.expect("Parameter type does not match (`i32`,`String`,`bool`,`bool`,`bool`,`bool`) tuple");
(
// Convert from C-based variant value to Position enum
match position {
POSITION_AFTER => Position::After,
POSITION_END => Position::End,
value => Position::Number(value),
},
if request.is_empty() {
None
} else {
Some(request)
},
is_pinned,
is_selected,
is_attention,
is_load,
)
}