Yoda/src/app/browser/window/action.rs

148 lines
4.2 KiB
Rust

mod append;
mod bookmark;
mod close;
mod close_all;
mod find;
mod history_back;
mod history_forward;
mod home;
mod load;
mod open;
mod pin;
mod reload;
mod save_as;
mod source;
use append::Append;
use bookmark::Bookmark;
use close::Close;
use close_all::CloseAll;
use find::Find;
use history_back::HistoryBack;
use history_forward::HistoryForward;
use home::Home;
use load::Load;
use open::Open;
use pin::Pin;
use reload::Reload;
use save_as::SaveAs;
use source::Source;
use gtk::{
gio::SimpleActionGroup,
glib::{uuid_string_random, GString},
prelude::ActionMapExt,
};
use std::rc::Rc;
pub use append::Position; // public enum
/// [SimpleActionGroup](https://docs.gtk.org/gio/class.SimpleActionGroup.html) wrapper for `Browser` actions
pub struct Action {
// Actions
pub append: Rc<Append>,
pub bookmark: Rc<Bookmark>,
pub close_all: Rc<CloseAll>,
pub close: Rc<Close>,
pub find: Rc<Find>,
pub history_back: Rc<HistoryBack>,
pub history_forward: Rc<HistoryForward>,
pub home: Rc<Home>,
pub load: Rc<Load>,
pub open: Rc<Open>,
pub pin: Rc<Pin>,
pub reload: Rc<Reload>,
pub save_as: Rc<SaveAs>,
pub source: Rc<Source>,
// Group
pub id: GString,
pub simple_action_group: SimpleActionGroup,
}
impl Default for Action {
fn default() -> Self {
Self::new()
}
}
impl Action {
// Constructors
/// Create new `Self`
pub fn new() -> Self {
// Init actions
let append = Rc::new(Append::new());
let bookmark = Rc::new(Bookmark::new());
let close = Rc::new(Close::new());
let close_all = Rc::new(CloseAll::new());
let find = Rc::new(Find::new());
let history_back = Rc::new(HistoryBack::new());
let history_forward = Rc::new(HistoryForward::new());
let home = Rc::new(Home::new());
let load = Rc::new(Load::new());
let open = Rc::new(Open::new());
let pin = Rc::new(Pin::new());
let reload = Rc::new(Reload::new());
let save_as = Rc::new(SaveAs::new());
let source = Rc::new(Source::new());
// Generate unique group ID
let id = uuid_string_random();
// Init group
let simple_action_group = SimpleActionGroup::new();
// Add action to given group
simple_action_group.add_action(&append.simple_action);
simple_action_group.add_action(&bookmark.simple_action);
simple_action_group.add_action(&close_all.simple_action);
simple_action_group.add_action(&close.simple_action);
simple_action_group.add_action(&find.simple_action);
simple_action_group.add_action(&history_back.simple_action);
simple_action_group.add_action(&history_forward.simple_action);
simple_action_group.add_action(&home.simple_action);
simple_action_group.add_action(&load.simple_action);
simple_action_group.add_action(&open.simple_action);
simple_action_group.add_action(&pin.simple_action);
simple_action_group.add_action(&reload.simple_action);
simple_action_group.add_action(&save_as.simple_action);
simple_action_group.add_action(&source.simple_action);
// Done
Self {
append,
bookmark,
close_all,
close,
find,
history_back,
history_forward,
home,
id,
load,
open,
pin,
reload,
save_as,
simple_action_group,
source,
}
}
/// Update state [SimpleAction](https://docs.gtk.org/gio/class.SimpleAction.html) for child members
/// * useful on popover menu init
pub fn change_state(&self, state: Option<i32>) {
self.bookmark.change_state(state);
self.close_all.change_state(state);
self.close.change_state(state);
self.find.change_state(state);
self.history_back.change_state(state);
self.history_forward.change_state(state);
self.home.change_state(state);
self.open.change_state(state);
self.pin.change_state(state);
self.reload.change_state(state);
self.save_as.change_state(state);
self.source.change_state(state);
}
}