mirror of
https://github.com/YGGverse/hl-php.git
synced 2026-03-31 17:15:39 +00:00
194 lines
No EOL
4.6 KiB
PHP
194 lines
No EOL
4.6 KiB
PHP
<?php
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace Yggverse\Hl\Xash3D;
|
|
|
|
enum Family: int {
|
|
case IPv4 = 4;
|
|
case IPv6 = 16;
|
|
}
|
|
|
|
enum Region: string {
|
|
case USEastCoast = "0x00";
|
|
case USWestCoast = "0x01";
|
|
case SouthAmerica = "0x02";
|
|
case Europe = "0x03";
|
|
case Asia = "0x04";
|
|
case Australia = "0x05";
|
|
case MiddleEast = "0x06";
|
|
case Africa = "0x07";
|
|
case World = "0xff";
|
|
}
|
|
|
|
enum Game: string {
|
|
case Valve = "valve";
|
|
}
|
|
|
|
class Master
|
|
{
|
|
private string $_host;
|
|
private int $_port;
|
|
private int $_timeout;
|
|
|
|
private array $_errors = [];
|
|
|
|
public function __construct(
|
|
string $host,
|
|
int $port = 27010,
|
|
int $timeout = 5
|
|
)
|
|
{
|
|
$this->_host = $host;
|
|
$this->_port = $port;
|
|
$this->_timeout = $timeout;
|
|
}
|
|
|
|
private function _fclose(
|
|
mixed $socket
|
|
)
|
|
{
|
|
if (true === is_resource($socket))
|
|
{
|
|
fclose(
|
|
$socket
|
|
);
|
|
}
|
|
}
|
|
|
|
// Legacy protocol implementation does not support mixed address families
|
|
// in the binary master socket response, use separated method for IPv4 servers.
|
|
public function getServers(
|
|
int $limit = 100,
|
|
string $host = "0.0.0.0",
|
|
int $port = 0,
|
|
Game $game = Game::Valve,
|
|
Region $region = Region::World
|
|
): ?array
|
|
{
|
|
$family = filter_var($host, FILTER_VALIDATE_IP, FILTER_FLAG_IPV4) ? Family::IPv4 : Family::IPv6;
|
|
|
|
// Init connection
|
|
$socket = fsockopen(
|
|
"udp://{$this->_host}",
|
|
$this->_port,
|
|
$code,
|
|
$message,
|
|
$this->_timeout
|
|
);
|
|
|
|
$master = "{$this->_host}:{$this->_port}";
|
|
|
|
// Is connected
|
|
if (true === is_resource($socket))
|
|
{
|
|
stream_set_timeout(
|
|
$socket,
|
|
$this->_timeout
|
|
);
|
|
}
|
|
|
|
else
|
|
{
|
|
$this->_errors[] = sprintf(
|
|
_("Connection error for $master: %s"),
|
|
$message
|
|
);
|
|
|
|
$this->_fclose(
|
|
$socket
|
|
);
|
|
|
|
return null;
|
|
}
|
|
|
|
// Filter query
|
|
if (false === fwrite($socket, "1{$region->value}{$host}:{$port}\0\\gamedir\\{$game->value}\0"))
|
|
{
|
|
$this->_errors[] = _("Could not send socket query for $master");
|
|
|
|
$this->_fclose(
|
|
$socket
|
|
);
|
|
|
|
return null;
|
|
}
|
|
|
|
// Skip header
|
|
if (false === fread($socket, 6))
|
|
{
|
|
$this->_errors[] = _("Could not init packet header for $master");
|
|
|
|
$this->_fclose(
|
|
$socket
|
|
);
|
|
|
|
return null;
|
|
}
|
|
|
|
// Get servers
|
|
$servers = [];
|
|
|
|
for ($i = 0; $i < $limit; $i++)
|
|
{
|
|
// Get host bytes
|
|
if (false === $host = fread($socket, $family->value))
|
|
{
|
|
$this->_errors[] = _("Invalid `host` fragment in packet at $i for $master");
|
|
break;
|
|
}
|
|
|
|
// End of packet
|
|
if (true === str_ends_with(bin2hex($host), bin2hex("\0\0\0\0\0\0")))
|
|
{
|
|
break;
|
|
}
|
|
|
|
// Get host string
|
|
if (false === $host = inet_ntop($host))
|
|
{
|
|
$this->_errors[] = _("Invalid `host` value in packet at $i for $master");
|
|
break;
|
|
}
|
|
|
|
// Get port bytes
|
|
if (false === $p = fread($socket, 2))
|
|
{
|
|
$this->_errors[] = _("Invalid `port` fragment in packet at $i for $master");
|
|
break;
|
|
}
|
|
|
|
// Get port value
|
|
if (false === $p = unpack('nport', $p))
|
|
{
|
|
$this->_errors[] = _("Invalid `port` value in packet at $i for $master");
|
|
break;
|
|
}
|
|
|
|
// Validate result
|
|
if (false === filter_var($host, FILTER_VALIDATE_IP, $family == Family::IPv6 ? FILTER_FLAG_IPV6
|
|
: FILTER_FLAG_IPV4) || empty($p['port']))
|
|
{
|
|
$this->_errors[] = _("Invalid socket address in packet at $i for $master");
|
|
break;
|
|
}
|
|
|
|
$servers["{$host}{$p['port']}"] = // keep unique
|
|
[
|
|
'host' => $host,
|
|
'port' => $p['port']
|
|
];
|
|
}
|
|
|
|
$this->_fclose(
|
|
$socket
|
|
);
|
|
|
|
return $servers;
|
|
}
|
|
|
|
public function getErrors(): array
|
|
{
|
|
return $this->_errors;
|
|
}
|
|
} |